Wei Peng

Summary

Affiliation: Michigan State University
Country: USA

Publications

  1. doi request reprint Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
    Wei Peng
    College of Communication Arts and Sciences, Michigan State University, East Lansing, Michigan 48824, USA
    Cyberpsychol Behav Soc Netw 14:681-8. 2011
  2. pmc A qualitative study of user perceptions of mobile health apps
    Wei Peng
    Department of Media and Information, Michigan State University, 404 Wilson Road, Room 409, East Lansing, MI, 48824, USA
    BMC Public Health 16:1158. 2016
  3. doi request reprint Playing in parallel: the effects of multiplayer modes in active video game on motivation and physical exertion
    Wei Peng
    Department of Telecommunication, Information Studies, and Media, Michigan State University, East Lansing, MI 48824, USA
    Cyberpsychol Behav Soc Netw 16:423-7. 2013
  4. doi request reprint Using active video games for physical activity promotion: a systematic review of the current state of research
    Wei Peng
    Michigan State University, East Lansing, MI 48824, USA
    Health Educ Behav 40:171-92. 2013
  5. ncbi request reprint Online gaming dependency: a preliminary study in China
    Wei Peng
    Telecommunication, Information Studies and Media, Michigan State University, East Lansing, Michigan 48824, USA
    Cyberpsychol Behav Soc Netw 13:329-33. 2010
  6. doi request reprint Health content in Chinese newspapers
    Wei Peng
    College of Communication Arts and Sciences, Michigan State University, East Lansing, Michigan 48824, USA
    J Health Commun 15:695-711. 2010
  7. doi request reprint Design and evaluation of a computer game to promote a healthy diet for young adults
    Wei Peng
    Department of Telecommunication, Information Studies, and Media, Michigan State University, East Lansing, MI 48824, USA
    Health Commun 24:115-27. 2009
  8. doi request reprint The mediational role of identification in the relationship between experience mode and self-efficacy: Enactive role-playing versus passive observation
    Wei Peng
    Department of Telecommunication, Information Studies, and Media, Michigan State University, East Lansing, Michigan 48824, USA
    Cyberpsychol Behav 11:649-52. 2008
  9. doi request reprint Do aggressive people play violent computer games in a more aggressive way? Individual difference and idiosyncratic game-playing experience
    Wei Peng
    Department of Telecommunication, Information Studies and Media, Michigan State University, East Lansing, Michigan 48824, USA
    Cyberpsychol Behav 11:157-61. 2008
  10. doi request reprint Keep Using My Health Apps: Discover Users' Perception of Health and Fitness Apps with the UTAUT2 Model
    Shupei Yuan
    College of Communication Arts and Sciences, Michigan State University, East Lansing, Michigan
    Telemed J E Health 21:735-41. 2015

Collaborators

Detail Information

Publications12

  1. doi request reprint Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
    Wei Peng
    College of Communication Arts and Sciences, Michigan State University, East Lansing, Michigan 48824, USA
    Cyberpsychol Behav Soc Netw 14:681-8. 2011
    ..AVG type and player age were significant moderators for the effects of AVGs. The finding suggests that AVGs are effective technologies that may facilitate light- to moderate-intensity physical activity promotion...
  2. pmc A qualitative study of user perceptions of mobile health apps
    Wei Peng
    Department of Media and Information, Michigan State University, 404 Wilson Road, Room 409, East Lansing, MI, 48824, USA
    BMC Public Health 16:1158. 2016
    ..The purpose of our study was to examine and qualitatively determine the design and content elements of health apps that facilitate or impede usage from the users' perceptive...
  3. doi request reprint Playing in parallel: the effects of multiplayer modes in active video game on motivation and physical exertion
    Wei Peng
    Department of Telecommunication, Information Studies, and Media, Michigan State University, East Lansing, MI 48824, USA
    Cyberpsychol Behav Soc Netw 16:423-7. 2013
    ..Implications for future research on multiplayer mode and play space as well as active video game-based physical activity interventions are discussed...
  4. doi request reprint Using active video games for physical activity promotion: a systematic review of the current state of research
    Wei Peng
    Michigan State University, East Lansing, MI 48824, USA
    Health Educ Behav 40:171-92. 2013
    ..As AVGs are becoming more popular, additional research is needed to determine how to capitalize on the potential of AVGs to increase physical activity...
  5. ncbi request reprint Online gaming dependency: a preliminary study in China
    Wei Peng
    Telecommunication, Information Studies and Media, Michigan State University, East Lansing, Michigan 48824, USA
    Cyberpsychol Behav Soc Netw 13:329-33. 2010
    ..Online gaming dependency was also positively related to different types of negative life outcomes. The findings of this study have implications for the prevention and treatment of addictive online gaming...
  6. doi request reprint Health content in Chinese newspapers
    Wei Peng
    College of Communication Arts and Sciences, Michigan State University, East Lansing, Michigan 48824, USA
    J Health Commun 15:695-711. 2010
    ....
  7. doi request reprint Design and evaluation of a computer game to promote a healthy diet for young adults
    Wei Peng
    Department of Telecommunication, Information Studies, and Media, Michigan State University, East Lansing, MI 48824, USA
    Health Commun 24:115-27. 2009
    ..This study validates the computer game-based approach to health promotion for young adults. Limitations and implications are also discussed...
  8. doi request reprint The mediational role of identification in the relationship between experience mode and self-efficacy: Enactive role-playing versus passive observation
    Wei Peng
    Department of Telecommunication, Information Studies, and Media, Michigan State University, East Lansing, Michigan 48824, USA
    Cyberpsychol Behav 11:649-52. 2008
    ..It was found that identification with the game character partially mediated the relationship between experience mode and self-efficacy...
  9. doi request reprint Do aggressive people play violent computer games in a more aggressive way? Individual difference and idiosyncratic game-playing experience
    Wei Peng
    Department of Telecommunication, Information Studies and Media, Michigan State University, East Lansing, Michigan 48824, USA
    Cyberpsychol Behav 11:157-61. 2008
    ..Implications of these findings and direction for future studies are discussed...
  10. doi request reprint Keep Using My Health Apps: Discover Users' Perception of Health and Fitness Apps with the UTAUT2 Model
    Shupei Yuan
    College of Communication Arts and Sciences, Michigan State University, East Lansing, Michigan
    Telemed J E Health 21:735-41. 2015
    ..This study adopted the Extended Unified Theory of Acceptance and Use of Technology (UTAUT2) Model to examine the predictors of the users' intention to adopt health and fitness apps...
  11. doi request reprint A pilot randomized, controlled trial of an active video game physical activity intervention
    Wei Peng
    Department of Media and Information, Michigan State University
    Health Psychol 34:1229-39. 2015
    ..This pilot randomized trial was conducted to explore the potential of theory-guided active video games in increasing moderate-to-vigorous physical activity (MVPA) among young adults...
  12. doi request reprint Exploring the Challenges and Opportunities of Health Mobile Apps for Individuals with Type 2 Diabetes Living in Rural Communities
    Wei Peng
    1 Department of Media and Information, Michigan State University, East Lansing, Michigan
    Telemed J E Health 22:733-8. 2016
    ....