Research Topics
| Douglas GentileSummaryAffiliation: Iowa State University Country: USA Publications
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Detail Information
Publications
Pathological video-game use among youth ages 8 to 18: a national studyDouglas Gentile
Department of Psychology, Iowa State University and National Institute on Media and the Family, Minneapolis, Minnesota, USA
Psychol Sci 20:594-602. 2009..These results confirm that pathological gaming can be measured reliably, that the construct demonstrates validity, and that it is not simply isomorphic with a high amount of play...
Selling ideas, attitudes, and behaviorsDouglas A Gentile
Department of Psychology, Iowa State University, Ames, Iowa 50011 3180, USA
J Agromedicine 15:96-7. 2010..Understanding how advertising works therefore allows us to use this power to effect positive changes in society...
Influence of socio-economic status on habitual physical activity and sedentary behavior in 8- to 11-year old childrenClemens Drenowatz
Department of Kinesiology, Michigan State University, East Lansing, MI, USA
BMC Public Health 10:214. 2010..The purpose of this study, therefore, is to examine whether physical activity and sedentary behavior differs in children by socio-economic status (SES) independent of body mass index...
SWITCH: rationale, design, and implementation of a community, school, and family-based intervention to modify behaviors related to childhood obesityJoey C Eisenmann
Michigan State University, East Lansing, MI, USA
BMC Public Health 8:223. 2008..Thus, it has been suggested that multi-level interventions that aim to influence healthy lifestyle behaviors at the community, school and family levels may prove more successful in the prevention of childhood obesity...
The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studiesDouglas A Gentile
Iowa State University, Ames, IA 50011, USA
Pers Soc Psychol Bull 35:752-63. 2009..These similar results across different methodologies, ages, and cultures provide robust evidence of a prosocial game content effect, and they provide support for the General Learning Model...
Evaluation of a multiple ecological level child obesity prevention program: Switch what you Do, View, and ChewDouglas A Gentile
Department of Psychology, Iowa State University, Ames, IA, USA
BMC Med 7:49. 2009....
Pathological video game use among youths: a two-year longitudinal studyDouglas A Gentile
Department of Psychology, College of Liberal Arts and Sciences, Iowa State University, Ames, Iowa 50011 3180, USA
Pediatrics 127:e319-29. 2011....
Reliability and validity of the Global Pain Scale with chronic pain sufferersDouglas A Gentile
Department of Psychology, Iowa State University, Ames, IA 50011, USA
Pain Physician 14:61-70. 2011..Many scales have attempted to create an all-encompassing pain assessment but remain incomplete in their assessment of pain and the contributing aspects of pain...
Media violence, physical aggression, and relational aggression in school age children: a short-term longitudinal studyDouglas A Gentile
Department of Psychology, Iowa State University, Iowa, USA
Aggress Behav 37:193-206. 2011..Additionally, these effects were mediated by hostile attribution bias. The findings are interpreted within the theoretical framework of the General Aggression Model...
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performanceDouglas A Gentile
National Institute on Media and the Family, 606 24th Avenue South, Suite 606, Minneapolis, MN 55454, USA
J Adolesc 27:5-22. 2004..Mediational pathways were found such that hostility mediated the relationship between violent video game exposure and outcomes. Results are interpreted within and support the framework of the General Aggression Model...
Parents' evaluation of media ratings a decade after the television ratings were introducedDouglas A Gentile
Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011, USA
Pediatrics 128:36-44. 2011..The 3 national studies reported here were designed to find out how satisfied parents are with media rating systems, how regularly they use them, and what types of information they ideally would like to have...
Well-child visits in the video age: pediatricians and the American Academy of Pediatrics' guidelines for children's media useDouglas A Gentile
Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011 3180, USA
Pediatrics 114:1235-41. 2004..Pediatricians were also asked about how often they make media recommendations as part of anticipatory guidance during well-child visits, as well as the perceived efficacy of and barriers to making such recommendations...
Media ratings for movies, music, video games, and television: a review of the research and recommendations for improvementsDouglas A Gentile
Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011 3180, USA
Adolesc Med Clin 16:427-46, x. 2005..This is important because the decisions that parents make regarding their children's media use can be only as good as the information to which the parents have access...
Violent video game effects on children and adolescents. A review of the literatureD A Gentile
Department of Psychology, Iowa State University, Ames, IA 50011 3180, USA
Minerva Pediatr 57:337-58. 2005..The dimensional approach evaluates video game effects in terms of amount, content, form, and mechanics, and appears to have many advantages for understanding and predicting the multiple types of effects demonstrated in the literature...
Combined influence of physical activity and screen time recommendations on childhood overweightKelly R Laurson
Department of Health and Human Performance, Iowa State University, Ames, IA 50011, USA
J Pediatr 153:209-14. 2008..To examine the combined influence of physical activity and screen time (television and video games) on the odds of being overweight and to evaluate the utility of current public policy recommendations...
Television and video game exposure and the development of attention problemsEdward L Swing
Department of Psychology, Iowa State University, Ames, IA 50011 3180, USA
Pediatrics 126:214-21. 2010..Few studies have examined the possibility of a similar association between video games and attention problems, and none of these has used a longitudinal design...
Evaluation of youth pedometer-determined physical activity guidelines using receiver operator characteristic curvesKelly R Laurson
Department of Health and Human Performance, Iowa State University, Ames, IA 50011, USA
Prev Med 46:419-24. 2008..Evidence-based pedometer guidelines have not been sufficiently validated in youth. The purpose of this paper was to evaluate the utility of current pedometer-determined physical activity guidelines for youth...
The influence of television on willingness to seek therapyDavid L Vogel
Iowa State University, Iowa, USA
J Clin Psychol 64:276-95. 2008..Furthermore, 54% of the variance in attitudes and 47% of the variance in intentions was accounted for by the variables in the model...
Longitudinal effects of violent video games on aggression in Japan and the United StatesCraig A Anderson
Department of Psychology, Center for the Study of Violence, Iowa State University, Ames, Iowa 50011, USA
Pediatrics 122:e1067-72. 2008..Youth worldwide play violent video games many hours per week. Previous research suggests that such exposure can increase physical aggression...
Infants' discrimination of happy and sad musicRoss Flom
Department of Psychology, Brigham Young University, USA
Infant Behav Dev 31:716-28. 2008..Results are discussed in terms of infants' ability to discriminate affect across a variety of events and its relevance for later social-communicative development...
The impact of video games on training surgeons in the 21st centuryJames C Rosser
Department of Surgery, Beth Israel Medical Center, New York, NY 10003, USA
Arch Surg 142:181-6; discusssion 186. 2007..Anecdotal observations of young surgeons suggest that video game play contributes to performance excellence in laparoscopic surgery. Training benefits for surgeons who play video games should be quantifiable...
