Douglas Gentile

Summary

Affiliation: Iowa State University
Country: USA

Publications

  1. doi Pathological video-game use among youth ages 8 to 18: a national study
    Douglas Gentile
    Department of Psychology, Iowa State University and National Institute on Media and the Family, Minneapolis, Minnesota, USA
    Psychol Sci 20:594-602. 2009
  2. doi Selling ideas, attitudes, and behaviors
    Douglas A Gentile
    Department of Psychology, Iowa State University, Ames, Iowa 50011 3180, USA
    J Agromedicine 15:96-7. 2010
  3. pmc Influence of socio-economic status on habitual physical activity and sedentary behavior in 8- to 11-year old children
    Clemens Drenowatz
    Department of Kinesiology, Michigan State University, East Lansing, MI, USA
    BMC Public Health 10:214. 2010
  4. pmc SWITCH: rationale, design, and implementation of a community, school, and family-based intervention to modify behaviors related to childhood obesity
    Joey C Eisenmann
    Michigan State University, East Lansing, MI, USA
    BMC Public Health 8:223. 2008
  5. pmc The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies
    Douglas A Gentile
    Iowa State University, Ames, IA 50011, USA
    Pers Soc Psychol Bull 35:752-63. 2009
  6. pmc Evaluation of a multiple ecological level child obesity prevention program: Switch what you Do, View, and Chew
    Douglas A Gentile
    Department of Psychology, Iowa State University, Ames, IA, USA
    BMC Med 7:49. 2009
  7. doi Pathological video game use among youths: a two-year longitudinal study
    Douglas A Gentile
    Department of Psychology, College of Liberal Arts and Sciences, Iowa State University, Ames, Iowa 50011 3180, USA
    Pediatrics 127:e319-29. 2011
  8. ncbi Reliability and validity of the Global Pain Scale with chronic pain sufferers
    Douglas A Gentile
    Department of Psychology, Iowa State University, Ames, IA 50011, USA
    Pain Physician 14:61-70. 2011
  9. doi Media violence, physical aggression, and relational aggression in school age children: a short-term longitudinal study
    Douglas A Gentile
    Department of Psychology, Iowa State University, Iowa, USA
    Aggress Behav 37:193-206. 2011
  10. ncbi The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
    Douglas A Gentile
    National Institute on Media and the Family, 606 24th Avenue South, Suite 606, Minneapolis, MN 55454, USA
    J Adolesc 27:5-22. 2004

Detail Information

Publications21

  1. doi Pathological video-game use among youth ages 8 to 18: a national study
    Douglas Gentile
    Department of Psychology, Iowa State University and National Institute on Media and the Family, Minneapolis, Minnesota, USA
    Psychol Sci 20:594-602. 2009
    ..These results confirm that pathological gaming can be measured reliably, that the construct demonstrates validity, and that it is not simply isomorphic with a high amount of play...
  2. doi Selling ideas, attitudes, and behaviors
    Douglas A Gentile
    Department of Psychology, Iowa State University, Ames, Iowa 50011 3180, USA
    J Agromedicine 15:96-7. 2010
    ..Understanding how advertising works therefore allows us to use this power to effect positive changes in society...
  3. pmc Influence of socio-economic status on habitual physical activity and sedentary behavior in 8- to 11-year old children
    Clemens Drenowatz
    Department of Kinesiology, Michigan State University, East Lansing, MI, USA
    BMC Public Health 10:214. 2010
    ..The purpose of this study, therefore, is to examine whether physical activity and sedentary behavior differs in children by socio-economic status (SES) independent of body mass index...
  4. pmc SWITCH: rationale, design, and implementation of a community, school, and family-based intervention to modify behaviors related to childhood obesity
    Joey C Eisenmann
    Michigan State University, East Lansing, MI, USA
    BMC Public Health 8:223. 2008
    ..Thus, it has been suggested that multi-level interventions that aim to influence healthy lifestyle behaviors at the community, school and family levels may prove more successful in the prevention of childhood obesity...
  5. pmc The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies
    Douglas A Gentile
    Iowa State University, Ames, IA 50011, USA
    Pers Soc Psychol Bull 35:752-63. 2009
    ..These similar results across different methodologies, ages, and cultures provide robust evidence of a prosocial game content effect, and they provide support for the General Learning Model...
  6. pmc Evaluation of a multiple ecological level child obesity prevention program: Switch what you Do, View, and Chew
    Douglas A Gentile
    Department of Psychology, Iowa State University, Ames, IA, USA
    BMC Med 7:49. 2009
    ....
  7. doi Pathological video game use among youths: a two-year longitudinal study
    Douglas A Gentile
    Department of Psychology, College of Liberal Arts and Sciences, Iowa State University, Ames, Iowa 50011 3180, USA
    Pediatrics 127:e319-29. 2011
    ....
  8. ncbi Reliability and validity of the Global Pain Scale with chronic pain sufferers
    Douglas A Gentile
    Department of Psychology, Iowa State University, Ames, IA 50011, USA
    Pain Physician 14:61-70. 2011
    ..Many scales have attempted to create an all-encompassing pain assessment but remain incomplete in their assessment of pain and the contributing aspects of pain...
  9. doi Media violence, physical aggression, and relational aggression in school age children: a short-term longitudinal study
    Douglas A Gentile
    Department of Psychology, Iowa State University, Iowa, USA
    Aggress Behav 37:193-206. 2011
    ..Additionally, these effects were mediated by hostile attribution bias. The findings are interpreted within the theoretical framework of the General Aggression Model...
  10. ncbi The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
    Douglas A Gentile
    National Institute on Media and the Family, 606 24th Avenue South, Suite 606, Minneapolis, MN 55454, USA
    J Adolesc 27:5-22. 2004
    ..Mediational pathways were found such that hostility mediated the relationship between violent video game exposure and outcomes. Results are interpreted within and support the framework of the General Aggression Model...
  11. doi Parents' evaluation of media ratings a decade after the television ratings were introduced
    Douglas A Gentile
    Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011, USA
    Pediatrics 128:36-44. 2011
    ..The 3 national studies reported here were designed to find out how satisfied parents are with media rating systems, how regularly they use them, and what types of information they ideally would like to have...
  12. ncbi Well-child visits in the video age: pediatricians and the American Academy of Pediatrics' guidelines for children's media use
    Douglas A Gentile
    Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011 3180, USA
    Pediatrics 114:1235-41. 2004
    ..Pediatricians were also asked about how often they make media recommendations as part of anticipatory guidance during well-child visits, as well as the perceived efficacy of and barriers to making such recommendations...
  13. ncbi Media ratings for movies, music, video games, and television: a review of the research and recommendations for improvements
    Douglas A Gentile
    Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011 3180, USA
    Adolesc Med Clin 16:427-46, x. 2005
    ..This is important because the decisions that parents make regarding their children's media use can be only as good as the information to which the parents have access...
  14. ncbi Violent video game effects on children and adolescents. A review of the literature
    D A Gentile
    Department of Psychology, Iowa State University, Ames, IA 50011 3180, USA
    Minerva Pediatr 57:337-58. 2005
    ..The dimensional approach evaluates video game effects in terms of amount, content, form, and mechanics, and appears to have many advantages for understanding and predicting the multiple types of effects demonstrated in the literature...
  15. doi Combined influence of physical activity and screen time recommendations on childhood overweight
    Kelly R Laurson
    Department of Health and Human Performance, Iowa State University, Ames, IA 50011, USA
    J Pediatr 153:209-14. 2008
    ..To examine the combined influence of physical activity and screen time (television and video games) on the odds of being overweight and to evaluate the utility of current public policy recommendations...
  16. doi Television and video game exposure and the development of attention problems
    Edward L Swing
    Department of Psychology, Iowa State University, Ames, IA 50011 3180, USA
    Pediatrics 126:214-21. 2010
    ..Few studies have examined the possibility of a similar association between video games and attention problems, and none of these has used a longitudinal design...
  17. doi Evaluation of youth pedometer-determined physical activity guidelines using receiver operator characteristic curves
    Kelly R Laurson
    Department of Health and Human Performance, Iowa State University, Ames, IA 50011, USA
    Prev Med 46:419-24. 2008
    ..Evidence-based pedometer guidelines have not been sufficiently validated in youth. The purpose of this paper was to evaluate the utility of current pedometer-determined physical activity guidelines for youth...
  18. doi The influence of television on willingness to seek therapy
    David L Vogel
    Iowa State University, Iowa, USA
    J Clin Psychol 64:276-95. 2008
    ..Furthermore, 54% of the variance in attitudes and 47% of the variance in intentions was accounted for by the variables in the model...
  19. doi Longitudinal effects of violent video games on aggression in Japan and the United States
    Craig A Anderson
    Department of Psychology, Center for the Study of Violence, Iowa State University, Ames, Iowa 50011, USA
    Pediatrics 122:e1067-72. 2008
    ..Youth worldwide play violent video games many hours per week. Previous research suggests that such exposure can increase physical aggression...
  20. doi Infants' discrimination of happy and sad music
    Ross Flom
    Department of Psychology, Brigham Young University, USA
    Infant Behav Dev 31:716-28. 2008
    ..Results are discussed in terms of infants' ability to discriminate affect across a variety of events and its relevance for later social-communicative development...
  21. ncbi The impact of video games on training surgeons in the 21st century
    James C Rosser
    Department of Surgery, Beth Israel Medical Center, New York, NY 10003, USA
    Arch Surg 142:181-6; discusssion 186. 2007
    ..Anecdotal observations of young surgeons suggest that video game play contributes to performance excellence in laparoscopic surgery. Training benefits for surgeons who play video games should be quantifiable...