Leif Hedman

Summary

Affiliation: Karolinska Institutet
Country: Sweden

Publications

  1. ncbi request reprint Surgical novices randomized to train in two video games become more motivated during training in MIST-VR and GI Mentor II than students with no video game training
    Leif Hedman
    Department of Clinical Science Intervention and Technology, Karolinska University Hospital, Stockholm, Sweden
    Stud Health Technol Inform 184:189-94. 2013
  2. pmc Cardiopulmonary resuscitation training in high school using avatars in virtual worlds: an international feasibility study
    Johan Creutzfeldt
    Department of Clinical Science, Intervention and Technology, Karolinska Institutet, Stockholm, Sweden
    J Med Internet Res 15:e9. 2013
  3. doi request reprint Surgical simulation tasks challenge visual working memory and visual-spatial ability differently
    Marcus Schlickum
    Division of Orthopedics, Department of Clinical Science Intervention and Technology CLINTEC, Karolinska Institutet, Stockholm, Sweden
    World J Surg 35:710-5. 2011
  4. doi request reprint Visuospatial ability correlates with performance in simulated gynecological laparoscopy
    Liv Ahlborg
    Center for Advanced Medical Simulation, Department of Clinical Science, Intervention and Technology, Karolinska University Hospital, Stockholm
    Eur J Obstet Gynecol Reprod Biol 157:73-7. 2011
  5. pmc Endourological simulator performance in female but not male medical students predicts written examination results in basic surgery
    Marcus Schlickum
    Division of Orthopedics, Institution for Clinical Science, Intervention and Technology CLINTEC, Karolinska Institutet, Stockholm, Sweden
    Scand J Urol 47:38-42. 2013
  6. pmc Effects of pre-training using serious game technology on CPR performance--an exploratory quasi-experimental transfer study
    Johan Creutzfeldt
    Department of Clinical Science, Intervention and Technology, Karolinska Institutet, Stockholm, Sweden
    Scand J Trauma Resusc Emerg Med 20:79. 2012
  7. pmc Systematic simulation-based team training in a Swedish intensive care unit: a diverse response among critical care professions
    Lisbet Meurling
    Division of Anaesthesia and Intensive Care, Department of Clinical Science, Intervention and Technology CLINTEC, Karolinska Institutet, Stockholm, Sweden
    BMJ Qual Saf 22:485-94. 2013
  8. pmc Exploring virtual worlds for scenario-based repeated team training of cardiopulmonary resuscitation in medical students
    Johan Creutzfeldt
    Department of Clinical Science, Intervention and Technology, Karolinska Institutet, Stockholm, Sweden
    J Med Internet Res 12:e38. 2010
  9. ncbi request reprint Face validity of VIS-Ed: a visualization program for teaching medical students and residents the biomechanics of cervical spine trauma
    Olivier Courteille
    Dept of Learning, Informatics, Management and Ethics, Karolinska Institutet, Stockholm, Sweden
    Stud Health Technol Inform 184:96-102. 2013
  10. pmc Leaders' and followers' individual experiences during the early phase of simulation-based team training: an exploratory study
    Lisbet Meurling
    Department of Clinical Science, Intervention and Technology CLINTEC, Division of Anaesthesia and Intensive Care, Karolinska Institutet, Stockholm, Sweden
    BMJ Qual Saf 22:459-67. 2013

Collaborators

Detail Information

Publications11

  1. ncbi request reprint Surgical novices randomized to train in two video games become more motivated during training in MIST-VR and GI Mentor II than students with no video game training
    Leif Hedman
    Department of Clinical Science Intervention and Technology, Karolinska University Hospital, Stockholm, Sweden
    Stud Health Technol Inform 184:189-94. 2013
    ..EM and SE might be important intermediate variables between the strength of relationship between current videogame experience and simulator performance...
  2. pmc Cardiopulmonary resuscitation training in high school using avatars in virtual worlds: an international feasibility study
    Johan Creutzfeldt
    Department of Clinical Science, Intervention and Technology, Karolinska Institutet, Stockholm, Sweden
    J Med Internet Res 15:e9. 2013
    ..Massively multiplayer virtual worlds (MMVW) offer platforms for serious games that are promising learning methods that take advantage of the computer capabilities of today's youth (ie, the digital native generation)...
  3. doi request reprint Surgical simulation tasks challenge visual working memory and visual-spatial ability differently
    Marcus Schlickum
    Division of Orthopedics, Department of Clinical Science Intervention and Technology CLINTEC, Karolinska Institutet, Stockholm, Sweden
    World J Surg 35:710-5. 2011
    ..The hypothesis is that the importance of visual-spatial ability and visual working memory varies with different task contents...
  4. doi request reprint Visuospatial ability correlates with performance in simulated gynecological laparoscopy
    Liv Ahlborg
    Center for Advanced Medical Simulation, Department of Clinical Science, Intervention and Technology, Karolinska University Hospital, Stockholm
    Eur J Obstet Gynecol Reprod Biol 157:73-7. 2011
    ..To analyze the relationship between visuospatial ability and simulated laparoscopy performed by consultants in obstetrics and gynecology (OBGYN)...
  5. pmc Endourological simulator performance in female but not male medical students predicts written examination results in basic surgery
    Marcus Schlickum
    Division of Orthopedics, Institution for Clinical Science, Intervention and Technology CLINTEC, Karolinska Institutet, Stockholm, Sweden
    Scand J Urol 47:38-42. 2013
    ..The objective of this study was to examine the correlation between endourological simulator performance and demonstrated theoretical knowledge in the basic surgical sciences...
  6. pmc Effects of pre-training using serious game technology on CPR performance--an exploratory quasi-experimental transfer study
    Johan Creutzfeldt
    Department of Clinical Science, Intervention and Technology, Karolinska Institutet, Stockholm, Sweden
    Scand J Trauma Resusc Emerg Med 20:79. 2012
    ..This study aims to explore medical students' retention of knowledge and skills as well as their proficiency gain after pre-training using a MVW with avatars for cardio-pulmonary resuscitation (CPR) team training...
  7. pmc Systematic simulation-based team training in a Swedish intensive care unit: a diverse response among critical care professions
    Lisbet Meurling
    Division of Anaesthesia and Intensive Care, Department of Clinical Science, Intervention and Technology CLINTEC, Karolinska Institutet, Stockholm, Sweden
    BMJ Qual Saf 22:485-94. 2013
    ..Teamwork-that is, collaboration and communication-is an important factor for safe healthcare, but professions perceive the quality of teamwork differently...
  8. pmc Exploring virtual worlds for scenario-based repeated team training of cardiopulmonary resuscitation in medical students
    Johan Creutzfeldt
    Department of Clinical Science, Intervention and Technology, Karolinska Institutet, Stockholm, Sweden
    J Med Internet Res 12:e38. 2010
    ..Cardiopulmonary resuscitation (CPR) is a field within medicine in high demand for new and effective training modalities...
  9. ncbi request reprint Face validity of VIS-Ed: a visualization program for teaching medical students and residents the biomechanics of cervical spine trauma
    Olivier Courteille
    Dept of Learning, Informatics, Management and Ethics, Karolinska Institutet, Stockholm, Sweden
    Stud Health Technol Inform 184:96-102. 2013
    ..No significant difference in the knowledge test between both groups could be observed, confirming our null hypothesis that VIS-Ed was on par with a lecture...
  10. pmc Leaders' and followers' individual experiences during the early phase of simulation-based team training: an exploratory study
    Lisbet Meurling
    Department of Clinical Science, Intervention and Technology CLINTEC, Division of Anaesthesia and Intensive Care, Karolinska Institutet, Stockholm, Sweden
    BMJ Qual Saf 22:459-67. 2013
    ..Our aim was to explore the individual experiences and behaviours of leaders and followers during the early phase of SBTT, and we hypothesised that leaders and followers would show different responses...
  11. ncbi request reprint Transfer of systematic computer game training in surgical novices on performance in virtual reality image guided surgical simulators
    Marcus Kolga Schlickum
    Dept of Clinical Science, Intervention and Technology, CLINTEC, Karolinska Institutet, Stockholm, Sweden
    Stud Health Technol Inform 132:210-5. 2008
    ..Video game training can become useful when designing future skills training curricula for surgeons...