Research Topics
| Seung A Annie JinSummaryAffiliation: Boston College Country: USA Publications
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Detail Information
Publications
Parasocial interaction with my avatar: effects of interdependent self-construal and the mediating role of self-presence in an avatar-based console game, WiiSeung A Annie Jin
Department of Communication, Boston College, 140 Commonwealth Ave, Chestnut Hill, MA 02467, USA
Cyberpsychol Behav 12:723-7. 2009..In addition, the present study added empirical evidence about the mediating role played by self-presence in avatar-based video games...
Modality effects in Second Life: the mediating role of social presence and the moderating role of product involvementSeung A Annie Jin
Department of Communication, Boston College, 140 Commonwealth Ave, Chestnut Hill, MA 02467, USA
Cyberpsychol Behav 12:717-21. 2009..Results of a path analysis also showed that social presence mediated the effects of modality on the perceived informational value of the advertisement message...
Avatars mirroring the actual self versus projecting the ideal self: the effects of self-priming on interactivity and immersion in an exergame, Wii FitSeung A Annie Jin
Department of Communication, Boston College, 140 Commonwealth Ave, Chestnut Hill, MA 02467, USA
Cyberpsychol Behav 12:761-5. 2009..The underlying theoretical mechanism is derived from and explained by Higgins's self-concept discrepancy perspective. Practical implications for game developers and managerial implications for the exergame industry are discussed...
Effects of 3D virtual haptics force feedback on brand personality perception: the mediating role of physical presence in advergamesSeung A Annie Jin
Department of Communication, Boston College, Chestnut Hill, Massachusetts, USA
Cyberpsychol Behav Soc Netw 13:307-11. 2010..Managerial implications of the study for product trial in the business world are discussed...
Does imposing a goal always improve exercise intentions in avatar-based exergames? The moderating role of interdependent self-construal on exercise intentions and self-presenceSeung A Annie Jin
Department of Communication, Boston College, Chestnut Hill, Massachusetts 02467, USA
Cyberpsychol Behav Soc Netw 13:335-9. 2010..Theoretical contributions to exergame literature and practical implications for designing health games are discussed...
The roles of regulatory focus and medical recommendation avatars' trustworthiness in virtual environment-based e-healthSeung A Annie Jin
Department of Communication, Boston College, 140 Commonwealth Ave, Chestnut Hill, MA 02467, USA
Cyberpsychol Behav Soc Netw 13:461-6. 2010..Theoretical contributions and practical implications for VE-based e-health applications are discussed...
"I can be happy even when I lose the game": the influence of chronic regulatory focus and primed self-construal on exergamers' moodSeung A Annie Jin
Department of Communication, Boston College, 140 Commonwealth Ave, Chestnut Hill, MA 02467, USA
Cyberpsychol Behav Soc Netw 13:467-71. 2010..Practical implications for game developers and theoretical contributions to video-game research are discussed...
"I feel more connected to the physically ideal mini me than the mirror-image mini me": theoretical implications of the "malleable self" for speculations on the effects of avatar creation on avatar-self connection in WiiSeung A Annie Jin
Department of Communication, Boston College, 140 Commonwealth Ave, 21 Campanella Way 544, Chestnut Hill, MA 02467, USA
Cyberpsychol Behav Soc Netw 13:567-70. 2010..Theoretical values and implications for a burgeoning body of research on the "malleable self" and the multidimensionality of the self-concept in avatar-based interactive media are discussed...
